Modern virtual reality simulators are such a great creative outlet for artists of all disciplines. Not only can you display your 2D (and sometimes 3D) real-life work, you can create things that are not possible anywhere else.
After being involved with Second Life since 2005, I have moved on to developing for the High Fidelity platform - a more modern, distributed VR simulator. Visit my ever evolving sandbox domain in this new, exciting, and open-source social VR space!
The media below is from my Second Life art gallery, architecture projects and character designs at various stages over the years (2006 - 2012).